#include "DxGraphicsBuffer.h"
#include "Information.h"
#include "Sound.h"
#include "Game2DMap.h"
class Game2DPlay
{	
public:
	static Game2DPlay*	_instance;
	static GraphicsBuffer* _bf;
	LPDIRECT3DSURFACE9 _background;
	Game2DPlay(HWND);
	static Game2DPlay* getInstance(HWND);
	HWND _hwnd;
	Game2DMap* _mapPlay;
	MoveObject *obj;
	bool GameInit();
	void GameRun(HWND, DWORD);
	void Run();
};